红警3官方Q&A2:有围墙没有大门(2)

[红警2共和国之辉下载www.xtcdj.com| 更新日期:2008年5月29日

  
  Will there be any sort of environmental hazards? ei. Radioactivity, biohazards, etc.
  
  There certainly will be. Again, without giving too much away, you can expect at least one of the superweapons in the game to leave a residual effect on the ground for a short time after it has been activated.
  
  Will walls and gates be making a marked return to Command & Conquer in Red Alert 3?
  
  The simple answer is yes… and no. Walls will most certainly be making their return from earlier Command & Conquer games in Red Alert 3, but gates will not. We have walls up and running in the game now, actually, and we’re working on ways to make them much easier to build. However (there’s always a catch) if we can’ t get them to a state that we’re happy with, we may decide to remove them, just like we did with Command & Conquer 3. But as of now, the plan is to keep them in the game and make them as user-friendly as possible.
  
  Will you be able to collect resources in the water? What are the basic aesthetics of how this works?
  
  Yeah, our resource-collection mechanic definitely includes resources on water. I think we’re going to be talking about our resource model in detail in a few weeks, but suffice it to say that you’ll have resources to collect both on land and on water, and if you cede control of one or the other to your opponent, you’ll be putting yourself at a huge disadvantage.
  
  Red Alert 2 was defined in part by the presence of real world locations in both map structure and specific landmarks. Will this be continued in RA3 and if so to will it be more or less abstract than what was done for RA2?
  
  We’ll definitely continue the Red Alert 2 tradition of taking players to real-world locations across the globe. Some of the locations that Red Alert 3’s campaign take place in include Los Angeles, Tokyo, and Cannes, just to name a few.

  
  Will there be any limit of how far of land you can build your naval base.
  
  That depends on your faction, really. While theirs are a little different from each, the Allies and Soviets use a traditional build system that requires you to increase the area that you can build any given structure (including any naval structures) by constantly expanding your base. So for the Allies and the Soviets, the short answer is yes, there are limits that are tied to your base’s build radius. The Empire of the Rising Sun, on the other, utilizes a build system that’s markedly different than either the Soviets or the Allies… and that’s all we’ll say on that subject for now.