RA3 1.07补丁平衡调整草案大纲2.0

[红警2共和国之辉下载www.xtcdj.com| 更新日期:2009年1月17日
转帖于GT社区,原作者为GT_Tree

Ok guys. I've revised the patch list. Please give it the once over and let me know how much it still sucks. Note: These are not final, but i'm running out of time to make changes, so please give me specific feedback as quickly as possible.

-GB

Parachuting drop speed increased.

The range bonus applied to infantry in garrisons reduced to 25% (was 100%).

Aircraft Return To Base speed boost reduced to 25% from 50%.

Allied Vindicator (unupgraded) reload time increased to 15s from 5s
Allied Vindicator (upgraded) reload time increased to 10s from 3.5s.

Allied Apollo speed reduced to 225 from 250.
Allied Apollo now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.
Allied Apollo ammo reduced by 25%.

Allied Century Bomber reload time increased by 50%

Allied Multigunner Turret (ungarrisoned) damage versus infantry reduced by 50%.

Allied IFV cost reduced to 800 from 900.

Allied Aircraft Carrier Drone health doubled.

Allied Assault Destroy build cost reduced to 1500 from 1800.

Japan Burst Drone vulnerability to FLAK & AUTO_CANNON damage reduced by 25%.

Japan Imperial Warrior armor penalty while Bonzai Charging removed.

Japan Balloon Bomb reload time now increases based on its level.

Japan Final Squadron reload time now increases based on its level.

Japan Enhanced Kamikaze damage done to friendly units reduced by 50%

Japan Defender-VX base defense unpack time halved.
Japan Defender-VX base defense transform cool-down time reduced to 2 seconds from 15.

Japanese Production Structures (Barracks, Naval Yard, War Factory) gain 25% health with each tech level purchased.

Japan Barracks Egg cost decreased to 500 from 750.
Japan Barracks T3 upgrade build time reduced to 30s from 60s.

Japan Power Plant cost reduced to 800 from 1000.

Japan Naval Yard T3 upgrade build time reduced to 30s from 60s.


Japan War Factory T3 upgrade build time reduced to 30s from 60s.

Japan Mainframe Core build cost decreased to 2500 from 3000.
Japan Mainframe Core unpack time increased to 30s from 16s.

Soviet Bullfrog Man-Cannon launch speed increased.

Soviet Conscript gun damage increased by 25%.

Soviet MiG speed reduced to 200 from 225.
Soviet MiGs now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.

Soviet Ultratorpedo damage reduced to 300 from 400. Damage now tapers to 100 at the edge of the blast radius.

Soviet Twinblade health reduced to 500 from 600.
Soviet Twinblade passenger capacity reduced to 3 from 5.
全局平衡修正:

降落伞下降速度增加。

房子中驻兵的射程提升减少到25%(目前是100%)。

飞机返回基地的速度提升将少到25%(目前是50%)。

盟国平衡修正:

维护者装弹时间从5秒增加到15秒,升级高级航空后,装弹时间从3.5秒增加到10秒。

阿波罗飞行速度从250降低到225,米格、天狗和阿波罗以外的单位对阿波罗的攻击输出加倍(也就是加强地面防空),阿波罗的弹药减少25%。

世纪轰炸机的装弹时间增加50%。

多功能塔(未进驻)对步兵的伤害减少50%。

IFV的造价从900降到800。

航母攻击机的HP加倍。

驱逐舰的造价从1800降低到1500。

帝国平衡修正:

导弹类和子弹类武器对蜻蜓的攻击减弱25%。

帝国武士冲锋技能的时候装甲保持不变。

气球炸弹技能每增加一个级别蓄能时间相应的加大。

神风敢死队技能每增加一个级别蓄能时间相应的加大。

自爆技能对友军的攻击伤害将少50%。

VX防御塔核心扩展时间减半,VX防御塔武器切换冷却时间从15秒降低到2秒。

兵营、重工和船坞,每升级一次,HP也相应的增加25%。